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February 20th, 2004 - EEEEEY
New official Battlefield Vietnam movie!
CHECK
IT!
February 18th, 2004 - Lets Donce
Im starting to sort of get over the shock
of getting the job, so I thought I'd update the
site :)
Anyway, I was watching Lost In Translation the
other day. It focuses on how two Americans (Bill
Murray, as a burned out action movie star doing
Whiskey commercials, and Scarlett Johansson as
the wife of a busy photographer who is sorta neglecting
their marriage) meet and spend a week in what
seems like a very foreign Tokyo. But further into
the movie, when they start getting out of their
hotel rooms, they start to have fun, and start
to notice the beauty of what seemed very foreign
and strange to begin with. Lost In Translation
might move at a bit too slow pace for some people,
but I found it very entertaining and interesting.
Especially since it also looks at how weird Japanese
people sometimes are, especially the scenes where
Bill Murrays character is shooting the Whiskey
commercials are awesome. Anyway, also a movie
that shows that Sofia Coppola (who made the movie)
has inherited some of her fathers talent in filmmaking.
Lost In Translation - 4 out of 5 georfs
Oh and other stuff~
Metroid
Metal - Old Metroid music, done in metal!
BST EVR!
Tic Tac Toe Advance - 5 instead of 3 in
a line :o
February 16th, 2004 - YOOOOOOOOOOOOOOSH!!!!
I GOT THE JOB!!! :D!
I freaking got the job at IO
:D! Its "only" just a trainee position,
but considering that I still do have alot to learn
about some things, then I think its perfect for
now.
Gonna go sign some contracts on next Monday, damn
this r0x!!! :D!
Oh and to make this post even pwner (cant top
the job news tho :D), then Iceduck grabbed some
of the TV show that showed some of my video portfolio,
you
can check the movie here.
February 14th, 2004 - YOSH!
CHECK
RD & PIT's NEW FLASH INTRO! BST EVR!!!!
February 13th, 2004 - Nutter
Ive been playing the UT2004 demo a bit
(if you dont know what Im talking about, then
the UT2004 demo was released a couple of days
ago). My first impression was extremely negative,
the map quality is extremely low compared to UT2003's,
and I know its just a demo, but even comparing
the UT2003 with UT2004 demo's maps make it look
crappy. Anyway, the maps look rushed, considering
that I dont respect Unreal mapping at all (anymore),
then the fact that the visual side of UT has somehow
gotten worse with this new game is beyond me.
Dont get me wrong by the way, I think UT2003 is
an awesome game, its got some amazing visual qualities,
and the gameplay is quite good too (classic stuff,
you cant mess that up), but in my opinion UT2004
just doesnt seem like adds enough new stuff, other
than the new Onslaught mode with vehicles, and
the return of Assault. These new modes are nice,
but Onslaught smells like Halo ripoff, and if
you have just seen 1 pic of a Halo vehicle the
you'll know what I mean. So obviously Epic dig
Halos look and they ripped it, fine.
Anyway...
After playing it a bit more (I wanted to make
sure I didnt judge it too fast), then I actually
started liking it a bit. Of course DM and CTF
works well, but after playing it a bit then the
other modes started getting a bit more entertaining,
but not entertaining as in being extremely well
made, but more like entertaining as in a crappy
mod thats fun to play. I have no respect for UT2004,
but its silly fun. But lets see, they call this
a Beta Demo, so the full game might be a bit better.
Anyway, if you dont have anything better to do,
then download it give it a try.
Anyway, other stuff:
EA
is just begging to fuck up bigtime
Thief
3 site launches! :D (Damn I hope
they dont fuck Thief 3 up D:!)
Oh and Battlefield
Vietnam is gonna be out in 1 month!!!
(March 16th)
February 9th, 2004 - Right
A couple of months ago (end of October
2003) I sent my just completed video portfolio
to a danish games n movies program on national
TV where they also show stuff made by the users.
Now, almost a half year later they showed it,
just as I had totally given up on it. Not that
it matters now anyway, yet still pretty cool,
although the other content made by viewers is
a joke to say the least (no h8 plz :D). Anyways,
if you havent checked the video portfolio already
then you can find it in the maps section, or just
check the hi-quality version by clicking
here.
Oh yah, the new DC is quite the sex actually.
Even though it doesnt add any new maps or vehicles,
then the optimizations done to the maps means
that it runs ALOT better on lower end computers,
and really demanding maps like Urban Siege runs
quite well. Anyway, get it.
Oh and I also completed UFO: Enemy Unknown the
other day, great game, but actually a tad short
when you know the right strategy.
Oh and Ive been doing some modelling and texturing,
trying to buckle up on some of my weak points.
Oh...........just wanted to say oh again D:!
February 6th, 2004 - Helloes
The new Desert
Combat is supposed to be released today,
so thats certainly worth looking forward to, should
be out later today
Another thing, I found some pics from a model
that the awesome 3DMike
did, be sure to check
it out (and be owned).
February 4th, 2004 - Cuz Sharing is Caring
Ive been playing quite a bit of UFO:
Enemy Unknown (Aka X-Com UFO Defense). As I mentioned
earler its an awesome game, so I thought I'd hook
everybody else up with it. Check
this site, here you can get all the X-Com
games (Terror From The Deep and Apocalypse sorta
sucks tho, only Enemy Unknown/UFO Defense rocks
IMO.
Now play it!!! :D
February 3rd, 2004 - North Korea
I just found out (click here
or here)
that North Korea actually has a series of concentration/death
camps (or rather more like a big one, shatter
around a large area), designed to murder and hold
those that are against its regime. I can't really
say that it surprises me (sadly), North Korea
has been fucked up for ages. Something has to
be done about this though.
February 2nd, 2004 - Almond
I was in the urge for some old school
Microprose gaming last night, so I found my UFO:
Enemy Unknown disc and started playing. Even though
the game was sorta fucked up in Windows (there
were also some new bugs, like battles were instantly
won, and scrolling around on the maps is near
impossible cuz it moves so fast), then it reminded
me that its one of the best Strategy games ever
made. And the more you play the game that more
you wonder why somebody with the rights for the
Microprose games doesnt make a new one (that is
good). A new game true to the original instead
of trying to make different styles as seen in
its sequels. Maybe replacing the turnbased battles
with some sort of 1st/3rd person tactical shooter
would work quite well if done correctly, i guess
it will never happen though *sigh*.
February 1st, 2004 - Acorn
Here's some Xbox2
spec rumorish stuff (dont know how official
this is :o )
Oh and I just want to say that I HATE people
that use periods in the end of their sentences
in IRC. That is all for today :)
January 29th, 2004 - Justice
This
bitch is getting what she deserves!
January 27th, 2004 - FIFIFIFIFI!
Kill Bill Volume 2 teaser is out, you
can check
it here
Sucks that they changed the release date
from Feb/March to April/May/June.
January 26th, 2004 - Tralalala
I dont really know why, but yesterday
I got the urge to complete Opposing Force (the
addon for HL nub) again, and so I did. I had totally
forgotten that Opposing Force was actually released
around the same time as CS, and that it came before
the entire HL modding craze began. Anyway, holds
up quite well, although the visuals seemed alot
more impressive back then. Still, one of the best
addons ever, just a shame that Gearbox is still
making addons/porting games, they got lots of
talent that is being wasted (Although I got a
feeling they are brewing something of their own
up at the moment :D).
Anyway, still no reply from IO, but it seemed
like they were very busy atm so I guess I shouldnt
read too much into it. I can wait ;)
So anyway, here are some links that MrH2O posted
in the core earlier today:
Fart-O-Tron
- Fart Soundboard. I was laughing my ass of for
a couple of minutes when I first checked this
out. I suppose Ive begun Immaturing D:!
Yeti
Sports - Silly game where you gotta hit
a penguin, niiice
Mars
Rover Animation - Pretty cool animation
with the Mars Rover
Bushie
- Edited State of the Union speech (Part 2!)
January 25th, 2004 - (¦)~
I was checking out Pixar.com
and I then checked the short movie Luxo Jr. and
was reminded of how brilliant it is. The personality
the lamps have is a stroke of genius, and its
strange that its just now I notice that. Anyway,
if you havent seen it (and damn you if you havent!)
then check
it here.
January 22nd, 2004 - Day of days eh? :)
Well, just got back from the job interview
at IO. Went quite well actually. Even though they
were a bit concerned about my lack of singleplayer
mapping experience, and the fact that I didnt
do my own textures, then they overall seemed very
impressed with my work. Now they are gonna think
about it, then contact me again and perhaps set
up another interview.
Anyway, the thing is that before the job interview
I rated my chances alot lower than after it, so
that means that I think I still got a pretty good
chance. Besides, learning some scripting and making
some textures isnt really all that hard IMO, modelling
has been one of my biggest fears for years, and
Ive finally learned how to do that. So, all I
can do now is just wait and hear what they say
:).
January 21st, 2004 - Counting down....
So, tomorrow is the day. In case you
didnt know, Im going for a job interview at IO
Interactive tomorrow. I must admit that
Im starting to get a tad nervous, but after all,
it is sorta like an exam, except here I actually
know what Im talking about :)
Anyway, I'll be back and updating the situation
tomorrow.
January 20th, 2004 - Fenged/Churched!
I was sitting fiddling through some stuff
yesterday and I found this
really amazing site. The site is called
Artbyfeng, and on it you can find loads of concept
arts done by Feng Zhu. Pretty much everything
you'll find on his site is of amazing quality,
and looking on it then I wouldnt mind one bit
having him helping me with ideas for maps :D!
Also check this
site with work by Ryan Church, another
Concept Artist. Again, amazing stuff.
Oh yah, I forgot to mention this the other day
but I made a silly Mutated Space Walrus in 3dmax,
Ill maybe post some pics here later D:!
January 19th, 2004 - OOOO!
Just thought I'd post this movie where
a referee gets punched
:)
January 15th, 2004 - Stuntied!
I found this amazing Vice
City Tribute movie, it has some really
amazing stunts, be sure to check it if you like
stuff that pwnz! :D
Also, check
these new movies from Splinter Cell 2
(I know It IGN and it sux), looks quite good,
I just hope SC2 has better replay value than the
original game did.
Oh yah Ive been mapping a bit on my NW map, and
its starting to look quite good. More on that
later :)
January 13th, 2004 - JIM!
Been mapping a bit on my NW map, its
starting to take shape now. Im having some problems
keeping my map on the set polylimit (its a large
area, and even NW's decided limit looks like it
might not be enough. But Im pretty sure I can
pop something nice out within the polylimit, just
need to fiddle a bit with it :)
Oh and check
this, Ebaumsworld > *
January 8th, 2004 - Ma'am
Been a bit short on updates lately, Ill
try to avoid that from now on ;)
Yesterday my sister went back to San Diego (USA),
so I had to get up like 4 hours before my usual
wake up (13:00 D:!). And if that isnt enough then
I havent had a good nights sleep for the past
couple of days. Still, feels quite empty now with
my sister gone, and the fact that she wants to
get back to Denmark (or at least away from America)
didnt make it easier for her I suppose. Anyway,
shes coming back to Denmark in the summer so thats
nice.
Ive was playing a bit of Vice City yesterday (all
the rumors about what the next GTA game will be
made me wanna play some), but it tends to crash
alot, maybe its the my new ATi card, i should
probably check for a patch or something.
Oh yah, I fiddled a little cave together (didnt
take very long make btw, most of the time went
compiling). Keep in mind that this is just a test,
I wanted to do a cave (and some rather advanced
vertex manipulation), and this seemed to work
fine. The polycount is around 2000 (and around
1000 of those polys are from the plants). Anyway,
here are some pics:




Oh yah, nubs!
Oh
and check this
January 5th, 2004 - Commanded & Conquered
First 2004 post ey!
Anyway, Ive been playing quite a bit of Command
& Conquer: Tiberian Dawn (the first and original
C&C), and Red Alert (numbar 1!) lately. I
started out with GDI in Tiberian Dawn and completed
with them fair n' square, but I wanted to speed
it up a bit (Ive completed Tiberian Dawn 2 times
before, but ages ago), so I cheated a bit. Even
though the gameplay remain brilliant, then its
especially the cinematic sequences that impress(ed),
but its funny how outdated the movies are today.
Anyway, the entire atmosphere of the game still
remain top noch.
Red Alert holds up a bit better, I cheated
alot in it, but some of the RA1 missions are bitches
if you dont want to spend a week playing it. Anyway,
Ive been wanting to complete these games again
for ages, and it feels good to finally have done
it.
But enough gaming, Im planning on doing loads
of mapping (and maybe some modelling) in the next
week or so, expect pics and stuff :)
Oh yah, I just ate a Spanish Salsa Pringles that
was totally covered in thick layer of spice :D!
December 31st, 2003 - Flufferine
Happy New Year and stuff.
December 30th, 2003 - Fart Harder!
I
totally forgot to post this, BST EVR!
December 29th, 2003 - Good news...
I got an email from IO Interactive (the
company that did Hitman and Freedom Fighters,
and the company where I sent my portfolio), and
they want a job interview with me on January 22!!!
BST EVR!!! :D!
Now I just hope that I dont fuck it up D:~
December 26th, 2003 - Jiggles!
Thought I'd update (after all this Xmas
thingy stuff).
The last couple of days Ive been watching LOADS
of Family Guy. Ive always been a fan of this show,
but they never really showed any of the later
episodes on danish television (at least to my
knowledge they didnt). But on the new Winamp you
can watch Family Guy on the Internet TV, and they
just show all the episodes looping, it is quite
the pwn to say the least. The only problem is
that you end up spending the entire day watching
it. It is obviously brilliant, and the references
to movies and series are always pwny. So if you
havent seen all the episodes they've made so far,
then I advice you to goto Winamp's
website and get the latest Winamp and
check some Family Guy.
EEEEEY!
December 24th, 2003 - HOHOHOHO
Merry Christmas.......and stuff :)
December 21st, 2003 - OMAI!
Forgot to mention this, the new Desert
Combat is out! Its got loads of new vehicles,
choppers and maps! YOU
CHECK IT NAU!
December 21st, 2003 - Pievillan!
So, I went to see Lord of the Rings:
Return of the King yesterday with Iceduck, Pingu
and Reolged (PEEETEYBOY! :D!). Anyway...
By now you should be aware that it is an amazing
movie. No matter what review you read, then they
all seem to like it, and it is hard not to like
ROTK.
The thing that struck me as most impressive about
ROTK was simply the visuals of the movie. It looked
alot more impressive that the previous movies,
and you were constantly left breathless with the
amazing visual side of the movie. The CG of ROTK
is unmatched, and I doubt that even George Lucas
can surpass this with the last Star Wars movie.
Of course Gollum is amazingly well done, you regard
him as an actual living being after a while, instead
of seeing him as CG. Also the huge battles that
take place during the movie are spetacular, and
this are the most impressive looking battles Ive
seen to date, very impressive. Also some of the
smaller battles, like when Sam is fighting a giant
spider is extremely intense, and you can almost
feel the adrenaline flowing through your body
:D! Anyway, there are so many impressive things
in ROTK, too many to mention, for example a scene
where Legolas takes down a giant elephant with
loads of troops on top of it in a sort of nest
thing.
Anyway, overall the entire movie is brilliant,
and in my opinion perhaps the best LOTR movie,
simply for the glorious battles, but also the
story in general seems quite nice :D. The movie
does however (in my opinion) have some weaknesses.
First off, the most obvious one is the end. Im
not gonna spoil anything, but I just thought that
it was far too farstrecthed, and what took like
20 minutes could easily have been boiled down
to 5 min, and make an already EXTREMELY long movie
a bit shorter. But with that said, most of the
movie is very intense, and the ending tones this
down and this is maybe the effect that Peter Jackson
wanted. Also, its probably hard to end something
as fantastic as the LOTR trilogy. Another thing
that I found perhaps a bit irretating was the
overuse of tears throughout the movie. The thing
where its a sad scene and you can see tears flowing
out was working in the start of the movie, but
near the end it just lost its effect, and I started
getting a bit annoyed over it.
But with that said, then it is an amazing movie,
its not (like many reviewers have said) the best
movie ever made, but its certainly an enjoyable
and breathtaking piece of cinematic art. And the
fact alone that during the 3 hour and 20 minute
long movie you never really feel bored (except
for the end perhaps), means that this is something
very special indeed.
Lord of the Rings: Return of the King - 5 out
of 5 georfs

(Btw, dont take the fact that 5 out of
5 says "BST FUCKING EVR!" too literally,
ROTK just doesnt deserve "VERY GOO!"
;D)
December 20th, 2003 - Oh Chosen!
I didnt mention this earlier (Oh silly
me!), but Ive been playing LOADS of Fallout 2
lately (the last 3 days). I had a really serious
urge to play some RPG a couple of days ago, and
I started off with Baldurs Gate 2, but in the
end I went on and played Fallout 2 (since its
ages since I completed it the last time). So yeah,
after 3 days of playing Ive completed it again,
amazing game, without a doubt a classic.
Oh yah, and I went shopping and bought some stuff
today so........yeah.
Oh,
and this guy got BALLS!
December 18th, 2003 - Return of the Hype
Damn time goes by fast at the moment!
Feels like the start of December was only 2 days
ago, its nearly Christmas now D:!
Anyway, Im gonna go see Lord Of The Rings: Return
Of The King on Saturday. Its been getting amazing
reviews, but I dont really know if Im in a LOTR
mood right now, but I guess I will get in the
mood if the movie is as good as people say. I'll
be back with the Mazzle verdict once Ive seen
it :)
Btw, sign
this petition to make the world bettar.....please!
December 16th, 2003 - HiHiHiHitman
Theres been released a trailer from Hitman
3: Contracts
You can grab a Divx
version of it here (13mb)
It doesnt show any ingame stuff, but its some
nice prerender shit, very smooth shit :D!
December 15th, 2003 - Thihihi
Uhhhh........WE
got him!
Oh!
Check this funky shit out
December 13th, 2003 - Sheeeepie
Poor
litt0l sheep D:!
Oh and btw, I checked a movie from a
game called Full Spectrum Warrior, a game where
you control some small squads of soldiers and
it appears to be insanely realistic, since it
was originally designed as a training sim for
the american army, looks quite the sex.
Note:
You can find the movie i was talking about here
December 11th, 2003 - 72? :)
I downloaded all the episodes (7 episodes)
of 24 - Season 3 yesterday, and i watched them
today. The first couple of episodes were pretty
good, but it really takes off around episode 6
and 7 (episode 7 is the latest one). Im not gonna
spoil anything, but it suddenly got alot more
interesting when you just thought it was gonna
continue in the sort of same line as the earlier
episodes in season 3. Anyway, since they dont
show season 3 here (yet), then Im forced to downloading
the episodes from IRC everytime they are grabbed.
But 24 is so worth it, and I think Im once again
hooked on it, now theres only 17 hours left, I
wonder whats going to happen next :)
Oh, and check
this movie
December 9th, 2003 - Hah!
I recently got a hold of Deus Ex: Invisible
War (Deus Ex 2), and I just completed it
This game is probably the biggest disappointment
this year. Ive been following the progress on
this game fairly well, and thought it looked pretty
good (especially since Im a HUGE fan of
the original Deus Ex). But as with lots of sequels
these days, Deus Ex: Invisible War just doesnt
deliver, and in fact, it makes the first game
look alot better, even after all these years.
Anyway...
I'll start with the visuals since this is one
of the few aspects of the game that are actually
semi-good. As with the first Deus Ex, DE:IW is
set in a mysterious and pretty dark world, but
this time its got a fancy lighting system. Think
along the lines of Doom3, dynamic light-sourcing,
and shadows casting nicely over the surface of
objects. This provides with a sometimes really
cool look, but it usually also leaves you with
totally dark areas, with very little lighting,
if any at all. This is a shame, because if this
pretty sophisticated lighting system was used
properly, they could have made some really interesting
areas, with some really neat lighting, but for
the most part you just have boring dark rooms
with a pretty lame atmosphere, and it just seems
like they rushed the adjustment of lighting, and
made most areas totally dark. Apart from the fancy
lighting you also got bumpmapping on loads of
surfaces, and this works pretty well for the most
part. It gives everything a plasticy look, but
it works pretty well on stones and surfaces that
actually have depth. DE:IW also has (as many other
games have today) physics implemented, but everything
seems like its weightless, so the physics make
something that look pretty stupid already, look
even more stupid. The leveldesign in this game
is pretty crappy too. Most levels look like they
were slammed together in about 10 minutes, and
none of the levels really feel like a real place,
it just feels like a small closed off area you're
meant to play in, very much unlike the original
Deus Ex, where you felt like you were playing
in a big world.
The audio side of DE:IW is generally pretty good.
The music sort of reminds you of the pretty cool
music found in the original Deus Ex, and the remix
of the Deus Ex theme is cool too. The voice acting
is pretty decent for the most part, but some of
it is pretty crappy, and it just sounds like somebody
who's talking into a microphone, rather than somebody
thats having a conversation.
And now the gameplay. The main thing that made
the first Deus Ex really exciting and interesting,
was the way you could handle problems in different
ways. This is back in DE:IW, but this time, doing
things differently doesnt really feel very satisfying.
In the first Deus Ex you were almost rewarded
when you were stealthy, and silently went around,
instead of just going for the direct confrontation
by just blasting your way through the levels.
In DE:IW you never really feel like theres anything
satisfying by doing things in stealth, especially
since the enemies are fucking easy to take down,
even on the higher difficulties. The AI is pretty
horrible, so you can pretty much just take out
everything with one shot from your sniper rifle.
But it seems to me that they realized this in
the last minute, and took out some of the ammo
to make it a bit harder to go berserk on everything,
it doesnt really do that though, and you can blast
your way through the game in no time. Anyway,
as i said earlier the levels are pretty boring
visually, and they are also boring gameplay wise.
The first game had some pretty visually boring
levels, but they were all fun, you cant really
say the same for DE:IW, the leveldesign is pretty
bad in every aspect. To make it even worse, DE:IW
is also extremely short, especially compared to
its prequel, which was a really long game.
Another thing that made the original Deus Ex such
an amazing game was its story. It had loads of
conspiracy theories and shit like that, and it
worked amazingly well. The original game had depth,
the story worked really well to keep your interested,
and to keep you wanting to find out more. DE:IW
tries to do this, but fails horribly. The problems
is that you never really care about anything in
the game, you never really feel any depth in the
story. It feels so shallow that you get the feeling
it was only thought out in a few seconds, rather
than being thought through, and in the end this
makes DE:IW feel really boring and empty. This
is especially frustrating for a huge Deus Ex fan
like myself, since the original game left off
with what could bring an awesome sequel. But the
result is an empty game that has no depth, and
has no way of keeping you interested in completing
the game. The game also feels rushed. It doesnt
feel like they have spend much time making it
work very well, everything seems like it was done
to get done, not because it had a purpose for
the game.
It saddens me to see Warren Spector fuck up like
this, Im a huge fan of his games, and I wonder
how a game where he's been invovled could get
this fucked up, its sad, and I hope that Warren
will strike back and get back with something good.
So in conclusion: This is the worst game released
this year, it might have some visual qualities
that might catch your attention, but when look
under its shallow surface, a boring, uninteresting,
undeveloped and seriously flawed game is revealed.
Deus Ex Invisible War - 1 out of 5 georfs

December 6th, 2003 - Pear
The
horror...the horror!
This
one is especially scary D:!
December 1st, 2003 - Grape
As I mentioned in the last post Ive got
Prince of Persia: The Sands of Time, and I just
completed it.
The first thing you're gonna notice about this
game is that it looks absoultely gorgeous. This
is without a doubt the best looking game out at
the moment. The game is set in an middle eastern
castle, so you got loads of great looking bathes
with sunbeams shining down, stunning gardens,
underground caves with waterfalls, huge rooms
with loads of details and more in that style.
Also, the game has this really cool looking blurry
look to it, that makes everything look almost
like a dream, but also makes it look really hot,
its quite teh sex to say the least.
The gameplay of Sands of Time is what you would
expect from a Prince of Persia game, yet alot
more intense than the previous games (im excluding
POP3D, since it sucked). It is without a doubt
one of the most intense platform games ever made,
and you cant play through this game without getting
your hands all sweaty at least a couple of times.
Most of the gameplay is in an exploration part,
where you swing around, jump around, hang around
(and fall around sometimes). This part of the
game is the best, mainly because its here the
game is most intense, and its just a joy to watch
the prince swinging around a couple of hundred
meters over the ground. This part of the game
is amazing, and it some of the best platform action
ever. Also, since you get "The Dagger of
Time", you are able to turn back time when
you fuck up, which means that you can undo the
errors that are bound to happen. This is awesome
and makes the game alot more enjoyable actually.
But even with the dagger then it can get a bit
frustrating when you cant figure out what to do,
and the dagger only got a few "rewinds",
so its not like you can undo everything you do.
In Sands of Time you also fight, this part of
the game is less succesful than the platform part
of the game. Even though all the enemies you fight
are Sand monsters (in the start of the game you
accidently turn everybody in the castle to sand
monster *eek*) that are fucking slow, then the
combat tends to get a bit hard, and also a bit
boring, and even the awesome moves the prince
has in combat cant make this better. Thankfully
however, the combat seems to get a bit easier
when you get further into the game.
The audio side of Sands of Time is pretty good
too. Its got some cool music that is sort of like
a mix of rock and middle eastern music, which
works really well in the combat. Overall the music
in the game is good, and the sounds and voiceacting
is really well done as well.
So overall Prince of Persia: The Sands of Time
is a really good game. But it does tend to get
a bit frustrating when you cant figure something
out, or when you keep fucking up in the same fights
over and over, then it tends to get a bit tiresome.
That said, this is one of the best platformers
Ive ever tried.
Prince of Persia - The Sands of Time - 4 out
of 5 georfs

November 30th, 2003 - Lettuce
First off, Ive completed Knights of the
Old Republic. Amazing game, and in my book one
of the best games of all time. It is unmatched
in RPG's, its simply a stunning experience to
play through. And here is, at last, a game that
takes time to complete. I hate the fact that games
these days can be completed in a day or two, its
a sad state gaming is in, good thing there are
games like KOTOR that take time to complete (and
also remains topnoch throughout the entire game
too). And another thing, the story in this game
was actually good. The stories in games these
days are usually pretty weak, but KOTORs story
was full of surprises you possibly couldnt have
guessed. Anyway, I think Ill complete the game
on the dark side (as in being mean and evil :D)
soon.
Okay, Ive got a reply (email) from IO, and they
say that they will check the portfolio in around
a month, since they are busy at the moment. And
just so you know, this isnt your standard machine
reply, I do believe they are gonna check it when
they get the time. And besides, from what I know
then they are moving at the moment(office change),
so no wonder it might be a tad messy to go through
job applications now. Anyway, Ill be waiting for
that reply :)
Oh and last, Ive gotten a hold of Prince of Persia:
The Sands of Time and Im around halfways through
the game, Ill give a review on that soon. Oh,
and Im planning on doing some Nightwatch mapping
when Im done with Prince of Persia, so its once
again time to heat up Worldcraft and prepare for
some mappage :)
Oxifap!
November 28th, 2003 - Viet*nam*nam*
Theres a new movie from Battlefield Vietnam,
its looking quite the sex (although the movie
is a bit pointless perhaps :D), you
can grab it here
Oh, and Knights of the Old Republic fucking ownz!
(like you didnt know that already D:!)
November 26th, 2003 - Here we go!
Just came home from the post office (you
know, where you send snail mail), was there to
send the Portfolio Disc I've been working on for
the last couple of months. I really hope they
are at least gonna check it out and reply me,
I guess thats the least you can ask when you're
spend the amount of time on it that I have. Anyway,
all I can do now is wait, and see if I get a reply
:). If that fails then its just onto the next
company, although IO
is on the top of my "want-to-work-there-list".
Anyway, enough blabbering!
I recently got a hold of a game Ive been dying
to try out since I heard of it. Its Star Wars:
Knights of the Old Republic.
First off, If you dont know what KOTOR is (and
damn you if you dont!), then its basically a mix
of the Star Wars universe, with a much improved
version of Baldurs Gate. But even comparing KOTOR
to a brilliant game like Baldurs Gate seems unfair
for Baldurs Gate. KOTOR is one of the best RPG's
Ive ever tried. It is quite amazing, and the use
of the Star Wars universe is brilliant.
The graphics (even though some people have had
problems running the game) are great, and runs
pretty smooth considering how good it looks. Theres
nothing quite like walking through a big Star
Wars city where you can see spaceplane traffic
n the horizon, with huge building all over the
place. It looks quite fantastic. Also the indoor
areas got a real Star Wars feeling, all the characters
look great, and lights (and lightsabers) make
this cool glow that makes it look quite smoking!
:D!
The sound side of KOTOR is in many ways even better
than the visuals. The music is great, and it isnt
just a reuse of the now classical John Williams
music, but a new score that sets the mood of the
game extremely well. Another thing that you will
notice right away is that the voice acting is
done EXTREMELY well. I almost cant think of a
game that has this good voice acting, and even
all the aliens got their original voices (they
dont speak perfect english like you would have
thoughts ;D!), it is quite amazing. The sounds
from all the weapons and enviroments are topnoch
too, the weapons sound like Star Wars weaponry.
Overall the sound side is some of the best Ive
heard in a really long while.
And then we have the gameplay. The gameplay keeps
reminding me of Baldurs Gate (which isnt odd since
its BioWare that has developed KOTOR), but its
also much improved over the BG gameplay. The RPG
side of the game is like you would expect, you
start with some quests, then you walk around exploring
the world, finding clues ans such, and the world
in which you play is HUGE! There are like 8 planets
you can visit, and each of them are basically
large enough to be a game of its own. Its amazing.
The combat (which is one of the things Ive always
been a little annoyed with in BG) is quite simple,
and pretty fun to watch as well. In the game you
eventually become a Jedi (of course :D), and here
you start getting force powers which are basically
just magic powers. Overall the gameplay has everything
you'd want in a BioWare RPG, and it successfully
combines that with the Star Wars universe, and
that makes out one heck of a game.
So, Knights of the Old Republic is without a doubt
one of the best games of this year, and one of
the best RPG's ever made, this is a must have
for RPG fans!
(Dont worry im not gonna end by saying "May
the force with you!" ;D)
Knights of the Old Republic - 5 out of 5 georfs
November 24th, 2003 - Blabblefrak
Some pretty cool flash games:
Priest
thingy going around shooting
Acrobatic
stuff thingy game
Oh and Im done with the Portfolio, gonna send
tomorrow
November 23rd, 2003 - Crackelfark
I got a hold of XIII, that cellshaded
first person shooter, and I just completed it.
Overall as a game experience Im pretty disapointed,
especially since the demo was really kickass.
The graphics of XIII arent really all that great.
It seems to me that since they are using cellshading
they thought that they could just get away with
using extremely simple leveldesign and models
and hide it with cellshading. The leveldesign
looks pretty good in a few maps, but overall it
just looks plain and boring.
The sound is pretty good, the music has a nice
beat to it and it sets the mood for action. The
voice acting is pretty well done too.
The gameplay isnt anything special. Its standard
shooter gameplay and there are no real surprises
in the gameplay and it will get boring when you
near the end of the game. Most first person shooters
today try to make a little variation in the gameplay,
but XIII doesnt do anything new, and doesnt make
it anything you havent already played a million
times before
The story of XIII is pretty good. Its nothing
special but it keeps your interest better than
the simple gameplay. Its full of conspiracy stuff,
so thats nice. What isnt nice is the ending which
is extremely disapointing. I wont spoil it (in
case somebody actually plays this game), but it
leaves with a sort of cliffhanger ending, but
without making you really interested.
Overall a pretty boring and unoriginal game, but
i suppose its good to kill a couple of hours with.
XIII - 2 out of 5 georfs
November 22nd, 2003 - God of what?
I got myself hooked up with the Deus
Ex 2 demo (can be obtained over at
Fileplanet). The demo is technically pretty
impressive, its got alot of nice effects and physics,
but overall it doesnt really seem very well made,
since the level design is pretty bad , and actually,
if it wasnt for the effects then it would be a
joke. Another thing that annoyed me was the interface.
In Deus Ex 1 the interface was a bit chunky, but
it worked really well. In DE2 its almost confusing,
and the inventory screen gets pretty annoying
since you sometimes dont have any idea of what
you're doing. But i can see that they are trying
to simplify it, so i guess i should give them
credit for that :D. Anyway, the gameplay seems
to be okay, it doesnt really feel like Deus Ex
1, but who said it would? :). Overall I see potential
in it, but Im not as excited about it as I used
to. I really hope the full game is better than
the demo.
November 21st, 2003 - Guns, lots of guns :B
I totally forgot to mention this, but
I finished my MAC10 model a couple of days ago.
Quite nifty, took around 1 day to model, and I
also modified and bettered some of the skin which
is from The
Specialists
MAC10 (Skinned)
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MAC10 (Unskinned)
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November 19th, 2003 - Gimme sum sweet speed!
Ive got a hold of Need For Speed: Underground,
quite a tasty race game. NFSU is basically your
standard NFS game, only this time its only set
in an urban setting.
Visually its one of the best looking racing games
for the PC to date, it looks very fappable to
say the least. The game has this weird, yet really
cool blurry look that gives it a quite unique
appeal. It also makes the speed (which of course
is what NFS is all about) seem alot more intense
and fast. You really feel like you're speeding
through the streets like a rocket. Also, NFSU
is filled with wet roads that reflect the streets
and make it look fantastic. The sound is quite
cool too, theres alot of cool bands supplying
the music for NFSU, and they are (of course) all
actionpacked tracks that makes the action even
more intense.
The only real thing I dont like about NFSU is
that fact that you're basically playing the same
levels over and over with some minor adjustments,
and it simply gets too boring after a while. The
levels are good but not even the cool gameplay
can overshadow this problem. But still, overall
NFSU is an awesome game, and the best game to
capture the feeling of fast racing.
Need For Speed Underground - 4 out of 5 georfs

November 18th, 2003 - Bad Boys
Just wanted to do a quick update. I just
saw Bad Boys 2 with Iceduck (actually its a couple
of hours ago, but nm). Anyway, you should know
the drill with this kind of movie, its Jerry Bruckheimer
so a meaningful story is not a possibility. Anyway.
Bad Boys 2 actually isnt all that bad for a Jerry
Bruckheimer flick, the action (which its got lots
of) is usually really good, and it better be since
this is the main selling point of the movie. The
comedy between Will Smith and Martin Lawrence
is being kept to a minimum in BB2 (or else it
just doesnt work as well as it did in some places
of Bad Boys 1). One thing that kept suprising
me was the amount of gore and violence in BB2,
and usually it takes alot to get my attention
concerning this.
Anyway, the movie is entertaining, but it does
make you wonder if all that killing and murdering
was really necessary to make a good action movie.
But still, if you want action and nothing else,
then Bad Boys 2 should deliver it with lots of
explosions and blood (or sumthing)
Bad Boys 2 - 2 out of 5 georfs

November 16th, 2003 - Modelleza
Been modelling alot lately (as in creating
3d objects on a computer, not posing for a photoshot,
obviously D:!), and Ive become very good in just
a few days. Ive now modeled a SOCOM and a Thompson
Machine Gun (WW2 Edition), and a (Melted) Golden
Gun (my first try at modelling a weapon D:), here
are some pics:
Thompson Machine Gun (Skin is
from MOHAA)
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SOCOM (MK23) (Skin is from The Specialists)
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(The Melting) Golden Gun
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November 12th, 2003 - Radeonized
I forgot to update the site yesterday,
but I also got a Radeon 9600 Pro from Iceduck
:D! Really slick shit, my computer has become
like 3 times faster in games! Where i used to
get like 900 points in 3dmark03 with my old Geforce3,
I get way over 3000 on this new card! Also, I
can now run games like Max Payne 2 with full detail
and 6x AA without it slowing down at all! :D!
Overall its made this computer kick ass again,
so it should be good for another year or so.
Oh yah, i watched all the Indiana Jones movies
yesterday +bonus material, really kewl shit ;D!
November 11th, 2003 - Happy birthday to me...
;)
Hehe, itsa my birthday! :D! So yeah,
Im 19 now (guh, so old D:!), so yeah. Anyway,
so far Ive gotten some Pringles, some socks (i
really need socks actually, only got like 1 good
pair left D:!) and the Indiana Jones DVD Boxset,
real slick shit. My birthday will be celebrated
on Saturday tho, since its more wellsuited for
the family there. Anyway, flappitidap!
And to celebrate my birthday I actually give you
a gift, remember that TS map video I released
a couple of weeks ago? Im gonna release the full
portfolio movie today! :D!
Note: Both these movies require Windows Media
Player 9
Mazy
Portfolio Movie (High [Perfect] Quality) 128mb
Mazy
Portfolio Movie (Low [Crappy] Quality) 21mb
;D~
November 10th, 2003 - Hmmm (*Contain slight Revolutions
spoilers*)
Ive been reading alot of interpertations
of Matrix Revolutions (or rather the entire trilogy).
I now understand it (the way Im interpertating
it that is, i guess there is no real interpertation
since the Wackowski brothers want to keep quiet
:D), and with this in mind then the end of Revolutions
isnt really all that bad. The way i first saw
it was alot more happy and ignorant, but the way
i see it now its very unhappy, and i would say
its the perfect end in a way. It ends like it
begins.
If you thought Revolutions was a bit of a fuckup
at some points and want to understand it better,
then i suggest reading some of these interpertations
i found in a topic on the IMDB forums. Theres
a fuckoff long post that made great sense, and
overall these should help if you're confused (usually
Im good at this shit, but Revolutions seemed too
shallow on the story at some points, so i had
to find out what other people thought D:).
You
can check the topic here
November 9th, 2003 - Revolutionary?
So, Ive now seen Matrix Revolutions.
My expectations were sorta cloudy, since I had
heard the movie was a disaster.
First off, Matrix Revolutions is a great movie,
it is entertaining and actionpacked for most of
the movie.......until the movie reach the last
15-10 minutes. Around this time it just fucks
up everything and pulls out this really stupid
and disapointing ending. It must be hard to make
a good ending to a trilogy so brilliant, but the
ending is just plain stupid and illogical. Only
a naive and ignorant person can draw pleasure
from the "ending" Revolutions exits
with. Enough said about the ending, I hope I havent
spoiled anything. Another bad thing about Revolution
is that it does a very poor job at closing off
the loose ends Reloaded left. It smooths out practically
none of them, and it even adds some illogical
things that make the movie fall apart in certain
places. Anyway, that was the bad stuff, the good
thing is that everything else in Matrix Revolutions
is great. Theres some cool action scenes and awesome
CG (some of the best Ive seen yet, very nice shit).
There is a certain lack of philosophical content
in Revolutions, especially since Reloaded left
you with loads of things to think about, but i
guess thats a part of the "ending".
Matrix Revolutions isnt really a bad movie, its
great fun until the end. It does a very bad job
at ending an otherwise perfect trilogy, but having
that said, it still stands pretty good as an entertaining
movie, and it stands stronger since the previous
movies were so excelent, but the ending does make
this a bit of failure.
Matrix Revolutions - 4 out of 5 georfs
November 8th, 2003 - Maxing my Max
Been giving 3D Studio Max alot of attention
the last couple of days, and Ive made some really
neat stuff, Ill lets these pictures speak for
themselves :)
Underwater GBA:
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My GBA (textures are photos from my Gameboy Advance
:D):
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Glass
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Redrum
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Thats all for now :)
November 5th, 2003 - Hmmmm...
Revolutions has been getting some rather
average reviews, I dont hope its as big a fuck
up as some reviews say it is. Apparently it should
be quite short on the philosophical stuff, and
apparently it doesnt tie together the loose ends
from Reloaded. I donno, I usually dont trust too
much on reviews, but the fact is that most reviews
look the same, so maybe theres something about
it. Anyway, lots of reviews said Reloaded sucked,
so I guess ill keep hope up :D
By the way, Ive gotten a hold of Command &
Conquer Generals: Zero Hour, the addon. Been playing
it a bit (only around 30min tho), but it seems
quite funky, ill get back on that later.
Oh btw, you
NEED to check this movie, its hilarious
beyond words!
November 3rd, 2003 - Piccklecrop!
Been playing quite a bit of Call of Duty
Multiplayer lately, really cool shit actually.
Its basically either CS styled gameplay or (Team)Deathmatch,
but its still quite entertaining, been playing
most of the day and Im not tired of it yet. Its
got some really well designed maps as well, that
sort of piece together some of the stuff from
the Singleplayer part of the game in some cool
MP maps. The only real problem is that on some
maps there are some serious sniper problems (you
get extremely paranoid in fear of getting sniped
:D!), but its no biggy, and overall the MP part
of COD is really well done and should keep this
game alive for a while.
Anyway, Ive decided to release two of my TS maps.
You can get them at the mapspots (ts_loaded
and ts_crystal).
Oh, and under a week until I get to see Revolutions
(next Sunday!)
November 1st, 2003 - Call of Dutinzed!
Before I talk about Call of Duty, then
I just want to make clear that Im now mapping
for the extremely sexy HL SP mod, Nightwatch.
So, Ive got a hold of Call of Duty and Ive completed
it.
First off, the graphics in COD are quite funky.
They do however vary from map to map. Some maps
are really slick, but some are a bit boring. But
alround it looks good, with some awesome explosions,
and some very memorable and original levels. The
nature/outside stuff is quite wellmade, and since
you're almost always outside then you will notice
this. Its got some pretty good water too.
On the audio side COD is cool too. The music is
very Band of Brotherish/MOHAAish/SPRish/Thought
id pop in another slash :D! Anyway, the music
is good, the orchestral music gives it a certain
feeling of being a movie. The voicework in COD
is good too, especially the brits are quite funny
(gotta love those wacky brits :D!). But even though
the germans do speak german, then the russians
speak english, sort of stupid if you ask me, but
i guess it helps to make things more simple (english
= goodguys, german = badguys).
The gameplay is quite good too. If you have played
MOHAA then you know what to expect, its basically
the same thing just improved alot. But where MOHAA
was a bit boring since it was more traditional
in the ways of a first person shooter, COD is
successful in being different by having alot of
missions that take place on moving vehicles where
you have to be the gunner. These missions work
very well and provides some extra life to what
could have been a pretty standard game. Overall
the gameplay is good, but it isnt really anything
you havent seen before.
So in conclussion: Call of Duty is in
no way original, its basically following the formula
that made MOHAA great (by the way, Infitity Ward
that made COD consists of ex-2015 folks - the
guys that did MOHAA). It does however improve
and expand the concept of MOHAA and makes itself
unique by being alot better than MOHAA.
Call of Duty - 4 out of 5 georfs

October 31st, 2003 - Robot fingars D:!
Check
this silly link, quite the funny ;)~
Oh, and Alien
Vs Predator teaser is out, doesnt really
show anything, the idea of making a movie based
on that concept is sorta meh in my opinion.
October 30th, 2003 - Tralalala stuff
First off, a new promo video for Desert
Combat 0.5 has been released, you
can get it here
Now, Ive decided to make a sorta like
rating based system for the small reviews i do
of games, movies and that kinda stuff in general.
I'll have a bar under the review that ranks from
1-5 georf's (actually also 0 if thats needed).
1 is bad, 5 is good.
Heres some examples :)
5 out of 5

0 out of 5

Note: Ive cut off some of the news and
popped them into another archive. That shit can
be reached on the bottom of this page.
October 29th, 2003 - Chairness!
Thought i'd update on this, Ive got myself
a new chair! :D!
Its not that my old chair was bad, but this new
one is alot cool, its easier to relax in it :D!
Anyway, here are some pics: here,
aaand
here, oh
and here
Oh and Ive joined a very cool mod, Ill
have some more info on that later ;)
mobilspil
October 28th, 2003 - Yakklecack!
Ive been a bit off the track with the
updates recently, Ill try and update more frequently.
Anyway, Ive been working on my movie and its done
now (actually its been done for a couple of days
now, but Im fiddling with codecs n shit, trying
to get the best quality stuff). I'll get the movie
uploaded soon (although its basically the same
stuff as the previous one, just with ns_mazion
and dod_custard, the final movie is quite pwn.
Im planning on using the movie as a demoreel for
the stuff im gonna send to some companys and shit,
but more about shit some other time. Today I mailed
the final of the movie to a pretty popular danish
program, so if they show my stuff then there should
be some über pimpage :D!
Oh yah, Call of Duty is near, that game looks
pretty cool (demo 2 is out btw)
Also, little under two weeks until Im gonna see
Matrix Revolutions! :D!
/me pets November 9th!
Oh, and
check this quiz thingy (thought i'd put
a link here, its so boring wiff no orange links!
:D!). I fucked up on it wiff like 9 out of 10,
im a pervert (apparently)
October 25th, 2003 - Keel Beel
Just came back from the cinema and from
Kill Bill. Really cool movie. The entire feel
of Kill Bill is really sweet, and you're totally
absorbed into the movie right from the begining.
Even though the plot of Kill Bill is really simple
(Uma Thurman killing everything :D), then the
movie pulls it off by being full of style and
humour. And theres lots of humour, this is more
of a comedy than an action really. If you dont
find it funny when blood just sprays out from
arms, legs and heads that has been cut off, then
you wont understand this movie. There isnt much
dialogue in Kill Bill (which you might expect
from a Tarantino movie), but it doesnt really
matter, since the style of the movie requires
more action than talk. The action is of course
awesome, watching how arms, legs and heads fly
off has never been this fun, it is the best action
flick Ive seen in quite a while, really awesome
stuff.
So all in all, really cool shit, Tarantino has
pulled off what i thought was a bit of a gamble
at first, and the result is an unoriginal movie
thats original for that reason alone. You need
to see Kill Bill if you havent already, and if
you have, then the wait for Volume 2 has begun,
3-4 months wait *sigh*
October 24th, 2003 - HOLA!
Thought Id update since the site has
been a bit thin on updates lately. The movie Im
doing should be done soon, Im still fiddling with
some of the music, trying to find some that match
better, should have it ready pretty soon.
Oh yah, Kill Bill is near. Me, Iceduck and Pingu
are gonna go watch it on Saturday (it premieres
tomorrow here in Denmark). Im really excited about
it, and my expectations are quite high (high for
action that is :D!). It sounds really sweet so
Im all flappery about that :D!
October 21st, 2003 - Map movie stuff
Im currently making a video portfolio/demo
reel, but since Im already done with the part
of it that shows the TS maps then I thought I'd
up em so people could check it :)
You
can get a large version of the movie here
You
can get a small version of the movie here
You
can get the mazy logo sequence here
(not added in the 2 movies above, but
will be in the final :D)
October 16th, 2003 - The Payne love!
Let me start off by just saying that
Max Payne 2 is without a doubt the best game that
has been released in 2003.
First off, the graphics are amazing! It looks
so good that I couldnt concentrate on the actual
game the first 15 minutes when I was playing,
It is extremely impressive to say the least. Its
not that its set in an absurdly original setting,
but it is done so well and so beautifully that
you feel drawn into the world, it feels real.
But as that wasnt enough, then its got Havok physics,
which is the thing that makes it perfect. The
first Max Payne had the amazement effect on you
the first time you played that too (at least it
did for me back in 2001), but after you played
it for a while the drawn-in feeling faded away,
since small glitches in the illusion of reality
were coming to your attention, and as you progressed
through the game, the drawn-in feeling that i
felt got lost. However, the physics in Max Payne
2 makes it complete, it feels right, and it feels
like the ultimate playground you would want in
a game like this, and it adds so much to the feeling
of playing in a place that feels like it could
be real. The visuals are the best in a game to
date. Period.
The audio side of Max Payne 2 is as stunning as
the visuals. The voicework is (as it was in the
first Max Payne) some of the best in any games.
From Max Payne (voiced excelently by James McCaffey,
same as in MP1 btw :D), to old ladies in apartment
buildings, to funky TV shows, everything is perfect.
The music is also awesome. Some of the music sounds
more or less like cool variations of stuff from
Max Payne 1, but there is also other great music
to intensify the action or to soothe romantic
scenes ;D. Also, the ambient sound makes the ambience
in this game perfect. When combined with the amazing
visuals it just oozes of genius. The sound side
of the game is topnoch, pretty much impossible
to perfect even more.
And now, the game. If you have played Max Payne
1 you'll know what to expect. Its action gaming
when its best, and with the Havok physics it IS
the best. Further combined with Bullettime 2.0,
that not only looks freaking cool with a blurry
look to it, its also gameplay wise different.
When your bullettime bar reaches a yellow state,
you can walk at almost normal speed, but your
oppenents are at a slower bullettime. It works
really well, and since you only get it at certain
times (when you for example kill lotsa stuff)
then it doesnt get overused. Another thing that
should be mentioned about bullettime is that you
dont have to kill people in Max Payne 2 to get
more bullettime, it slowly fills up even when
you're not killing. It might sound stupid, but
it works really well, and it makes you use bullettime
alot more (which makes the game alot more fun
:D). The gameplay is brilliant, anybody with an
urge for action will be satisfied beyond words
with Max Payne 2.
And now, ive reached the thing that could pop
out lots of spoilers: The story (dont worry i
wont). It is, as with the first Max Payne, really
good. The script/dialog is really well written
and everything Max says makes you think, some
stuff is deep, almost philosophical stuff, and
it gives the game a good look from all the killing
too.
Also, the way the game/story is told is really
cool, it feels cool the way the way the game is
told with use of flashbacks and getting back to
the present. I think its better that I dont talk
too much about the story, since I can easily upset
people, but its good and on par with the rest
of the game.
So, this game is somewhere around perfect, the
only complaint I have about the game (and it really
is the only one), is the fact that the game is
too short. It took me around 7-9 hours to complete
it, and considering that it constantly stopped
up to admire the game and notice details, then
its pretty damn short. But the addition of physics
makes the action different everytime you reenter
a room, and should provide the game with more
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