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Loaded [ts_loaded] - The Specialists
[Completed: September 2003]


Features textures by: Mark Schröder (Poke646), TheDoenerKing and other textures by or modifed by Mazy

Ive had the idea for this map for quite a while, but the way it turned out to be was a bit different than I had planned. Originally the map was meant to be set in a pumphouse with all sorts of pipes and tanks that would provide cover and a cool theme for the map. But after having made some of the tanks and pipes i realized that I would either have to make the map even smaller (which i wasnt going to do) or do something differently. So i changed the area where there used to be fuel tanks and pipes to a place where crates and containers could be placed, and then thereby made it a warehouse. This was a pretty wise decision, since the r_speeds ended up being quite well balanced with this replacement.

The visually dominant sunbeams that shine through the windows was the first thing I did on the map. Usually Im a bit against sunbeams (because ive overused them in other maps), but in this map Iwanted to make the map feel all dusty, and the sunbeams made this work pretty well.

The map was done in around 2 days, with some later adjustments to the gameplay.

download the map here




2004 © Morten "Mazy" Hedegren