Personal work

This is a collection of some of my non-commercial work. I started taking my first Level Designer baby steps in early 2000 by designing custom levels for the original Half-Life, and created a wide range of custom maps for mods such as Counter-Strike, Day of Defeat, Natural Selection and The Specialists between 2000 and 2003. Listed here are some of the last levels I created for Half-Life, along with some more recent ones for Team Fortress 2 and Half-Life 2.


LEVELS

NERVE (TEAM FORTRESS 2)

ARBOGAST (HALF-LIFE 2 DEATHMATCH)

Kissmeyer Basic (The Specialists)

SUPERTIMOR (The SPECIALISTS)

CRYSTAL SUNRISE (THE SPECIALISTS)

MAZION SPACE STATION (NATURAL SELECTION)