Xbox 360, PlayStation 3, PC
On Kane & Lynch: Dead Men I worked on 3 levels of the single player campaign (The tutorial and the two Havana levels) and on one of the multiplayer DLC levels (Flying High). Early in the development I worked as an Environment Artist, but later as the team restructured I worked primarily on Level Design. In my work on the single player, I mocked up the levels in 3D Studio Max based on the game's script and concept art, set up encounters and scripted everything in the levels and overall had the responsibility of getting it working as whole.
For the DLC level I started with geometry from the single player campaign which was altered to suit a proper Fragile Alliance layout, and from there carried out daily playlists to balance it out.