Xbox 360, PlayStation 3, PC
On Kane & Lynch 2: Dog Days I worked primarily on Fragile Alliance, the multiplayer part of the game in which you group up with other players to commit heists in various parts of Shanghai. I worked as a Level Designer on 5 levels but was also heavily involved in the game design aspects of it, with lots of mechanics tweaks and balancing throughout development of the game.
With the exception of one level (Harbor), I started all the mentioned levels from scratch, mocked them up in 3D Studio Max, set up routines and scripted them, balanced and tweaked them with feedback from playtests and acted as a producer for the levels under my responsibility, making sure that I got the things required to make the levels work. I also went to E3 2010 to help present the game to press and attendees in our booth.